FILLED: Bioware Seeks Writer
** Position Filled **
BioWare Austin is seeking for immediate hire writers to help development on new ground-breaking role-playing games.
We are accepting applications for immediate vacancies.
Our Jobs at Bioware page has information on how to apply and several other helpful resources.
BioWare|Pandemic is fueled by the new partnership of RPG leader BioWare Corp., and action/adventure powerhouse, Pandemic Studios. One of the world’s largest and best-funded independent game developers, BioWare|Pandemic aims to attract the top industry talent by combining experienced management with a record of innovative, award-winning releases for original and licensed content.
BioWare Corp. is the developer of the award winning Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur’s Gate 1 & 2, Shadows of Amn, Tales of the Sword Coast, MDK2, Shattered Steel, and the recently released Jade Empire, as well as the current developer of the upcoming sci-fi action RPG, Mass Effect, and the much anticipated Dragon Age. Here is a chance to get in at the ground level on Triple A titles with a stable and successful developer.
Duties
Writing dialogue. Must be able to write interesting
dialogue in a timely fashion.
Coming up with level designs, story and puzzle ideas.
Experience and Qualifications
Minimum education: Post-secondary diploma, certification or degree
preferred.
Works well in a team environment.
Strong written and verbal communication skills.
Ability to conceptualize, document and upkeep several
areas within a project.
The ability to work within the framework of the
overall story to create interesting plots and subplots for an area.
An awareness of what resources (art, programming) are
available, and the ability to work within these limits when devising plots
and characters.
Sensitivity to and understanding of the needs of
other departments (animation, art, programming, tools).
Writers must be flexible enough to make changes or
rewrites to their areas when required, no matter what the reason.
Writers must recognize potential problems in their
plots, characters, and areas, and propose/brainstorm appropriate solutions
with the lead writer/lead designer.
Writers are responsible for the “fun”
factor of their plots and levels.
Familiarity with the fantasy genre and
role-playing games is a must. Should have some experience with the NWN editor.
Examples of work must be provided (see below).
Required Submission
An example of writing via the Neverwinter Nights toolset should be provided.
Here are the guidelines for the module:
Make the module short. It should be a short,
interesting story that can be played within 15 to 30 minutes.
Start the story off with a bang! If it doesn’t catch
our interest with the first character, your submission will likely be
discarded.
There should be at least 3000 words of dialogue
within the module.
We will be judging your ability to write dialogue
that is interesting and has personality. The characters you are writing
have to be engaging in a manner that immediately draws in the reader.
The dialogue must be fun and easy to read, not overly
verbose.
We will also be judging the structure of your
dialogue. Does the dialogue flow logically? Does the player feel in control
of the conversation?
Avoid creating an entire adventure module with
combat, puzzles, and so on. Focus your efforts on dialogue.
Examples of the style of game dialogue that
we are looking for: Baldur’s Gate 2, Planescape
Torment, Neverwinter Nights.
Common writing submission mistakes:
1.